The Sharn Watch

The Sharn Watch is the overarching organization that enforces the laws of the city. The sentinels of the Watch patrol the streets of Sharn, ever vigilant for signs of unrest.

While the majority of the members of the Watch are simple street pounders, there are also a few elite divisions within the organization that have special duties. Other less interesting branches include the Wharf Watch, who oversee trade and taxation (despite the name, they operate throughout the city); the Cog Guards (who patrol the reservoirs and most critical areas of the sewer systems), and The Goldwings, an air cavalry unit who use Vadalis-trained hippogriffs to scout for trouble and to respond to mid-air crimes.

The central administration of the Sharn Watch is housed in the Citadel, the hulking fortress in Ambassador Towers that contains the Sharn Prison and the headquarters of The King’s Citadel. The bulk of the Watch is divided up between four garrison districts: Daggerwatch in Upper Dura, Warden Towers in Middle Menthis Plateau, Sword Point in Middle Central Plateau, and Black Arch in Lower Tavick’s Landing.

Watch Patrol (EL 1)

Watch Guards
Guards of the Watch are typically equipped with halberds and saps. When they patrol the city streets, they typically travel in pairs. A patrol that gets in trouble immediately summons the help of the nearest watch detail.
Stats: Watch Guards (2): Male and female human warrior 1; CR 1/2; Medium humanoid; HD 1d8+1; hp 5; Init +4; Spd 30 ft.; AC 13, touch 10, flat-footed 13; Base Atk +1; Grp +2; Atk or Full Atk +3 melee (1d10+1/x3, halberd) or +2 melee (1d6 nonlethal, sap); AL N; SV Fort +3, Ref +0, Will +0; Str 13, Dex 11, Con 12, Int 9, Wis 10, Cha 8.

Skills: Intimidate +3, Jump +5;
Feats: Improved Initiative, Weapon Focus (halberd).
Equipment: Studded leather, halberd, sap
Language: Common

The Sharn Watch

Sharn: The Cauldron kahn265 kahn265