Sharn: The Cauldron
District Type: Goblinoid slum
Buildings: Temple (Sovereign Host), shrine (The Mockery), poor lodging (7), poor food (45), average trades (4), poor trades (1116), average services (4), poor services (41), poor residences (344)
First Impression: Chaos and noise. This district is run-down and filthy. Smoke fills the air and rats scurry in the shadows. Goblins are everywhere, squabbling, haggling, and shouting at one another. A bugbear forces his way through the crowd, flinging goblins aside. A trio of hobgoblin warriors emerges from a tavern and the crowd instantly parts. Odd statues are scattered around the district.
Social Class: Lower class
Sharn was built from the ruins of Shaarat, which was built atop old Duur’shaarat. All of these cities had one thing in common: Goblins. Malleon the Reaver enslaved the goblins of Duur’shaarat and forced them to build his city. King Galifar I offered the goblins freedom in exchange for their service as soldiers and laborers. For many of the goblins, there was little difference between life as a slave and life as a free laborer, but over the centuries some learned valuable trades and established their own businesses. While the goblins were officially citizens of Galifar, few humans enjoyed their company, and they found themselves congregating in Malleon’s Gate.
For centuries, goblins were the sole inhabitants of Malleon’s Gate. But with the rise of Darguun, all manner of goblinoids have emerged from the Seawall Mountains, and many have come to Sharn in search of opportunity. The relationship between the “city goblins” and these new immigrants is not entirely amicable; the Ghaal’dar bugbears and hobgoblins are used to dominating the goblins of Darguun, while the goblins of Sharn value their independence and rights as citizens. Daask and the recent immigrants from Droaam have brought new stability to the situation, as bugbear and goblin alike have to respect the power of a medusa or ogre mage. Nonetheless, Malleon’s Gate remains a very dangerous place. While most of the Sharn goblins happily do business with people of all races, a number of goblin gangs, bugbear bullies, and unpleasant ogres enjoy taking out their frustrations on strangers.
The Sharn Watch stays out of Malleon’s Gate, but recently the medusa Gasslak has assumed the responsibility of maintaining order in the district. Gasslak only uses power to deal with major disruptions. A few statues scattered around the streets give mute testimony to Gasslak’s power.
Wobbly Goblin – This small tavern tends to be a hotspot in the district having the most palateable food and drink.