Sharn: The Cauldron
District Type: Garrison
Buildings: Garrison buildings (2), training ground, temple (Dol Dorn), average lodging (20), poor lodging (4), upscale food (8), average food (15), poor food (15), upscale trades (15), average trades (33), poor trades (28), average services (40), average residences (160), poor residences (40)
First Impression: This may be the cleanest and quietest district in Dura. The walls of the towers are heavily reinforced, as if to withstand siege weaponry. The streets are filled with guards of the Watch, both patrols and off-duty guards; it looks like a bad place to start a fight.
Social Class: Middle class
Dura is easily the most dangerous quarter of the city, and during the Last War riots and other forms of unrest were a constant concern. Plus, the Race of the Eight Winds usually results in various forms of crime and vandalism. As a result, Daggerwatch has the largest concentration of The Sharn Watch. Many low-ranking city officials, including judges and tax collectors, make their homes in Dagger-watch and rely on the presence of the Watch to protect them from vengeful citizens.