Sharn: The Cauldron

Episode 11

The unnamed person is a Teifling Monk named Druce Tourloch. They take the rats back to the garrison and start to question them. The party quickly realizes that the rats, even when they are willing to talk are completely unable to talk about Agotha or what they are doing. The group calls Mazin who comes down and quickly realizes that they are subject to a domination spell. He casts “Protection from Evil” allowing them to speak on the subject of Agotha.

The rats were ordered, by Agotha, to find individuals, capture them and mark them with a scent that she can track. The group decides to use this to their advantage and set a trap for Agotha. That same evening they head out and hang Nysra upside down, mark her with the scent, and hide.

Shortly, Agotha arrives and realizes that a trap has been set. The party manages to defeat Agotha and Kal severs her head. The remaining rats, no longer dominated, flee.

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Episode 10

Bah Mole and Talyn Nichec need to take care of some errands and do not participate in this episode’s events.

The party visits Councilman Hruit. Before Hruit enters the room, Perry casts sift to see if there is anything out of the ordinary in the room. He concludes that Hruit is a druid of some type who is respected by the businessmen in The Bazaar. Hruit asks about the nature of the mission Linech Cran sent them on. He is suprised about the reason for the party being hired, but pays the party the remaining 150 gold for finding out what his enemy was up to. After speaking with him, it becomes clear that Hruit is hiding something.

The party returns to Coldflame Keep and speaks with Flamebearer Mazin Tana. Mazin agrees to provide Perry with a room in the keep. Mazin advises the party that he has heard rumours of violent crime in Lower Tavick’s Landing and advises them to check it out.

Iyana ir'Talan On the way down, they stop for lunch in Middle Tavick’s Landing and ask the waitress for information. She tells them that there are grusome murders occurring, no one wants to go out at night, vagrants are targeted, Ratmen are about, and the murders started in the past week. The party thanks her and give her a handsome tip. Perry purchases a bottle of cheap wine.

The party visits the Black Arch district to speak to the garrison Commander Iyana ir’Talan. Kal’ Torak shows the seal of Hruit from the paperwork they’d previously been given to bluff the way in. Iyana is helpful when she finds out that they want to deal with the murders. She provides the party with the following information (with the help of sketches of crime scenes):

  1. Murders started about week ago.
  2. The modus operandi is that people are hung upsidedown and there throats are slashed.
  3. Two city guards have been killed.
  4. The majority of the crimes have occurred in the High Walls refugee district.
  5. If people stay in small groups they tend to not be targeted.
  6. There have been many “Ratmen” sightings.
  7. There has been an increase in graffitti in the area.
The party examines the sketches and Kal notes two interesting details:
  1. The slit throats are familiar somehow – with unusual tearing on one side followed by the expected slash
  2. The grafitti “Agotha is dead! Long live Agotha!”

He stops and thinks (making a very difficult INT check) and remembers…..

Agotha Broska

Agotha Broska is an Elven Vampire. She brutally murdered a vagrant near the Lantern Way Orphanage and used a similar method to try to cover her tracks. However, many details are missing as these events occurred during the time of his memory loss.

Perry suggests that he use the bottle of wine that he purchased to masquerade as a drunkard and become a target.

The party sets out and discovers Ratmen in the middle of another attack. They attack the Ratmen and manage to take all three prisoner. The person upside down is THIS UNNAMED PERSON !

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Episode 8 & 9

Kal and Talyn hire a boat to go out to the center of the harbour to check out the wreck of the Arrowhead. Seanus agrees to stay in the boat while they drink the potions of waterbreathing and swim down. They quickly find the wreck and must deal with two Sahuagin that attack.

After they have done that, they investigate the wreck to discover it’s been ransacked. They swim underwater and follow the trail of detrius and flotsom to an underwater cave. In the cave they fight a giant crab and uncover a bandolier of potions which Kal determines are healing potions. They continue down the cavern and the water becomes shallower.

Bah Mole finds them and follows them to investigate the cavern. Using Speak with Animals, he talks to a fish and a bat and discovers that there are other entrances into the cavern and that groups of humanoids have been carrying things into the cavern.

They notice some dim torchlight and proceed. Talyn casts predigitation on Bah Mole’s spear causing it to be very reflective and shiney allowing him to use it as a mirror and see inside the cavern.

Meanwhile, Nysra Iradi awakes. She realizes she has been bound with someone behind her. She is unaware of where she is or how she got there. Looking around, she realizes she is in an underground cavern. Nysra wakes up the person behind her who turns out to be an elf named Perry.

Bah Mole sees these two in the reflection but cannot clearly see that they are bound. He steps around the corner and casts entangle on the area. The spell manages to also capture two humans and a Sahuagin on the far end of the cavern. They disarm the humans and Sauhagin. Upon dismissing the entangle, the Sahaugin attempts to escape. Talyn casts daze and stops the Sahaugin. Behind the two humans is a bag with Nysra and Perry’s weapons along with two greatcoats.

The party also notices that the crystal coffin IS there but it is empty.

The humans reveal the following information
  1. Their names are Carleynn and Aravyre
  2. They were purchasing the salvage from the Sahuagin
  3. Their boss, “Castar” told them to “Dispose” of Nysra and Perry because he thought they were “snooping around”.

The Sahuagin regains his senses and starts panicking and worrying about the “Demon girl”. He reveals that he saw her rise out of the coffin holding something in her hand.

The party leaves them tied up, but leaves them means to escape if they promise to say that Nysra and Perry were “drowned”. The two captives tell the party that the stairs lead up into the Mud Caves district.

They track steps from the crystal coffin to another side cave where they find a half-orc (about 3/4 human) named “Linele” who claims to be Linech’s daughter. She has no memory of how she got there but has a vague recollection of flames. Her skin is extremely pale and Bah Mole smells “death” around her.

They discuss how to “safely lead her out”. She asks for some food as she is very hungry but everything they offer her, she spits out in disgust. Talyn and Nysra decide to go ahead and get Linech while the rest of the party leads Linele out.

Taylen explains to Linech what happened to Linele. Linech demands that they show her to him.

The rest of the party gets to the outer parts of the Mud Caves shanty town and realize that due to the sunlight, Linele cannot proceed out. Bah Mole fakes and injury to buy time.

Talyn , Nysra, Linech , and Abbercombe return to the mud caves. Linech is horrified, and reveals that his daughter had been killed by his enemies. Linele “vamps out” and attacks him. The party fights and Talyn and Nysra entangle Linele and tie the other end to Linech’s cab. Linech runs to the cab. Talyn , Nysra , and Linech order the cab to leave – pulling Linele into the sunlight. She burns up immediately.

Before leaving, Abbercombe points out a gold fob watch that Linele dropped.

The party realizes that the watch is incredibly magical and very evil. They bring the watch to the Cathedral of the Cleansing Flame for Archierophant Y’Thana Morr to deal with. Perry realizes that she is the clergy he is to report to. She advises him to return the next day for his “briefing”.

The party visits Linech and he rewards them with the remaining gold he owed them. They tell him about the fob watch they found.

The party then decides to report back to Hruit so that he is aware of the situation.

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Episode 7

At this point Bah Mole excuses himself as me must return to The Cogs to deal with some issues that have come up.

Talyn and Kal go and get Rexton. Kal relieves Rexton watching the Cathedral of the Cleansing Flame so that Rexton can go and get some rest. Talyn returns to his home, makes a scroll of animate rope, and goes to sleep. The next morning when he awakes he makes mini layer cakes with butter frosting shell to take with him for the day.

Talyn and Rexton relieve Kal and the trio decides at this point that there is no longer a point to watch the Cathedral as the murderer’s trail has gone cold. They proceed down to the Center Bridge District in Lower Menthis Plateau to meet with Linech Cran. They follow the address to Linech’s place which is in a small cul-de-sac.

The door is answered by a mongrelfolk “human” named Seanus. After a few moments of trying to remember the name of the person that sent them (as indicated in Episode 6), Seanus leads them to Linech’s office. On the way up, they pass through a room with a human woman laying on the couch in a narcotic stupor.

Linech Cran’s office is well appointed and the half-orc sits behind a large wooden desk and is smoking a cigar. A woman is sitting on a couch at the other end of the office reading a book. Linech studies each of the trio, sizing them up.

He tells them that a ship of his bring cargo sank out in the deep part of the harbor.

Linech Cran says he wants his daughter’s body returned to him so he can bury her properly. He wants the go down to get the body and uncover any information they can about the sinking. It’s in a sealed glass coffin. They need to bring up the whole coffin to get the full reward. He warns that there might be others interested in the Arrowhead, but he says he only wants his daughter back and doesn’t care about the rest. To help them accomplish the task, Linech will provide them each with a potion of water breathing. He offers to pay them the collective sum of 1,200 gp to recover his daughter’s body and belongings. They can keep whatever other salvage they find. Linech insists that Seanus accompany them (with his own potion of water breathing in case he needs to dive, too). The party agrees to meet Seanus at the Savage Shark mid-afternoon. After asking Linech no other questions, the party leaves.

The party decides to take the task and report back to Hruit with what they found. They decide to return to Hruit’s home separately. On the way back, Kal is attacked by two thugs which he quickly deals with. He grabs up their swords and flees. They meet at Hruit’s.

Hruit listens to the trio (healing Kal’s wound) and tells them that he will double his offer (giving the party another 150 gold), if they will investigate the ship and bring anything suspicious they find back to him. He informs them that the childs name is Linele. He also says that it’s likely that the woman in the stupor was Biesta, Linech’s sister. He also suggests that woman reading was likely Linech’s girlfriend, though he didn’t know a name. He says that, if Linech Cran really does only want his child’s body returned to him, there’s nothing wrong with that. Rexton suggests that the potions of water breathing that Linech Cran is providing may be sabotaged and requests that Hruit provide them with potions. Hruit agrees and writes on a parchment and places his seal on it. He informs them that they can go to Vundry’s in The Bazaar and she will provide them with 3 potions.

The trio leaves Hruit’s and proceeds to The Bazaar, quickly finding Vundry’s shop. Vundry is a gnome and appears to be the only person running the shop. She provides them with the potions that Hruit requested and gladly purchases the cheap swords that Kal sells. The party also purchases a potion of Enlarge Person before leaving.

The party heads down to Grayflood and waits at the Savage Shark. After a little while, Seanus comes in and suggests they get started. The party goes to The Dockmaster’s tower to get information about the Arrowhead and where it sank. The tower has two guards that bar entrance. Upon the party asking about the Arrowhead, one of the guards goes in to talk to The Dockmaster. The guard returns and leads them up.

The grotesquely obese Dockmaster is very irritated that anyone has entered his office, but he provides them with a detailed chart indicating where the Arrowhead sank. A small girl named Secki comes in bringing him food. When the party pays him for his services, he gives Secki two gold and tells her to get food.

The party departs and charters two 12’ rowboats to investigate the area.

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Episode 6

The party gathers around where they maintained vigilance on the Cathedral of the Cleansing Flame in Sovereign Towers. Rexton offers to maintain vigilance on the Cathedral after Talen suggests that the rest of the group follows up with Councilman Hruit .

On the way down to Broken Arch, Talen updates Kal on the situation with Terrem at the Lantern Way Orphanage. Councilman Hruit ’s home is a rather large home with beautifully sculpted trees surrounding the outside. The trees and other greenery conceal the walls.

They knock on the door and are greeted by Kadmus, Hruit ’s butler. Despite Talen’s cheery disposition, Kadmus is somewhat bemused at their presence. The party pushes past him and indicates that they are here to speak with Hruit about a job.

Kadmus leads them to Hruit ’s drawing room and asks that they wait. The door opens and the party sees Hruit ’s eyeshine, marking him as a shifter, before the light reveals his face.

Shifterdoodle 1  2

Hruit says, “I understand that you have dealt with Gast of Indenture hall. Gast ’s brother, Linech , is also a small-time gangster. He is a man of little consequence, but more successful than Gast . He has, however, crossed us in the past, and now he’s up to something new. He’s hiring adventurers. He’s never done that before. At the very least, we want to know what he’s doing. We might also want put a stop to it. His actions indicate a sudden influx of resources, when we thought he was already overextended.” Hruit then explains, “ Linech is a drug smuggler. He has a small operation on some island to the north where his people manufacture dreamily. He brings it in on ships. Something bad happened on the island recently, however, and we believed he was finished. Now, it appears otherwise. He is putting out requests in the adventurer quarters, primarily Deathsgate.” Hruit offers them each of them 100 gp to go to Linech and take whatever job he’s offering, so that they can find out what it is and report back. “Do well on this, and you’ll be invited to return.” Hruit says, “First, I want this done – much of the City Watch in this district is only interested in the money in their purses. Second, because I fight my own battles and accomplish my own deeds. I am not having him killed outright as he may have powerful friends and the power vacuum would invite someone who I don’t know. Rest assured, if you run afoul of the city guard , give them my name, and I will bring my power to bear to try to protect you.” Hruit gives them half of the total payment (150 gold) to start the investigation.

The group departs and proceeds down to Deathsgate. They head to a tough a bar called “The Goat.”

The Goat has a sign over the entrance stating “Trespassers will be killed,” with a crude, faded painting of a goat on the stone wall next to it. It’s a small pub known as a quiet place that Deathsgate adventurers and mercenaries go to get drunk quickly. The drinks are hard and moderately priced. There are no minstrels or other entertainments, merely toughs drinking.

Bah looks to find a dreamily dealer and asks him about where he gets his supply from. The dealer indicates that his connection is a man in The Bazaar named “Kahrlohse”. Talen starts asking around and speaks to a monk named “Ember” (offering her sweet rice cakes) about people hiring. Bah asks the bartender the same thing. They are both directed man standing in the corner quietly drinking a stein of ale.

They approach the name, named Belgeon, and start talking to him about employment possibilities and let him know that they were referred to him by Kharlohse. Belgeon tells them to head to Linech ’s place in Center Bridge the next day and provides them with an address.



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Episode 5

This post isn’t up to my usual standards – I apologize and will try to take better notes. As always, if I’ve forgotten something, let me know.

Our trio continues to take turns watching the Cathedral waiting for someone who resembles Flamebearer Fabitor to appear. Rexton watches at night, Talen in the morning, and Kal in the evening.

While the party waits and watches, Talen gets ingredients for Tea Cakes – he makes tea cakes and returns. He makes notes of routines of people walking in and out of the Cathedral (gets idea of who works there and regular visitors – watching for irregularities) he notes nothing.

On the way to his shift, Rexton speaks with Flamebearer Mazin Tana who informs him that Gretchen, the head of the Lantern Way Orphanage wanted to extend thanks and had something she wanted to talk to them about. He didn’t know the exact details.

Meanwhile, Kal takes a sky coach to the graveyard , where he lives, and back to verify there are no problems there.

Talen casts “change self” and with a copy of the Silver Flame holy book, sits in the Cathedral disguised as a supplicant. He looks like a pudgy and short haired “magewrite.” Afterward, he returns to Coldflame Keep and asks Flamebearer Mazin Tana about hiring an Inquisitive. Flamebearer Mazin Tana refers him to a contact that may be able to help. Meanwhile, he asks about the meeting with Gretchen. Rexton never told him about it.

Talen goes down to the cogs to talk to his contact. He enters the tavern Shamukaar in Khyber’s Gate . He is immediately recognized as a member of the group that terrorized a number of the patrons previously.

Talen encounters a half-orc druid named Bah and almost comes to blows with him due to a misunderstanding. Talen diffuses the situation with the patrons and Bah and discusses the situation about Phon and her unborn infant. Talen offers Bah Phon’s scarf and Bah detects the scent of 2 other people. He is very troubled by the observation that an abberations may be involed. Talen hires him.

They head back up, stopping at The Lantern Way Orphanage as Bah is very concerned about the Mind Flayer. Terrem remembers that the party saved him.

Talen asks Gretchen to keep an eye on him and notify them of any information about people meeting with him. She tells him that Terrem was brought back an hour earlier than the rest.

Bah goes to meet with the Gatekeepers to exchange information. They advise him to stay vigilant.

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Episode 4

Episode 4 Wrap-up

The trio decides to investigate Phon’s home. They travel to the block where she lives and investigate. During the search, they are interrupted by the town guard who received a report from a neighbor of intruders. Talyn easily convinces the guards that they are good guys and the guards assist. Rexton questions the neighbor who summoned the guard but gets no information. After examining Phon’s room, Kal concludes that there were at least 2 attackers who kidnapped Phon. Talyn investigates the outside of the building and determines the most likely path where Phon was taken, even finding a scrap of her clothing. The party questions another neighbor (an elf) who informs them that he heard a noise, but didn’t see anyone.

The trio decides to return to the Cathedral of the Cleansing Flame to further question Flamebearer Fabitor. At the party’s request, the Archierophant Y’Thana Morr sends a courier to find Flamebearer Fabitor and have him return. The party sends a scribe to Morgrave University to research the symbol on Phon’s body. Finally, Rexton sends a courier to Coldflame Keep to get his equipment.

The courier sent to Coldflame Keep returns with the equipment and informs Rexton that Flamebearer Mazin Tana has important news for him. Rexton leaves Kal to wait for Flamebearer Fabitor and returns to Coldflame Keep. There, Flamebearer Mazin Tana informs him that Phon was pregnant. The fetus didn’t appear to be human, having minimal facial features and a symbol similar to the one Phon had, only larger.

Talyn asks questions around the Cathedral of the Cleansing Flame about the Archierophant Y’Thana Morr and Flamebearer Fabitor. He finds out that she tended to focus on tending the congregation rather than on business which Flamebearer Fabitor was primarily involved in.

Rexton makes a copy of the symbol and heads directly to Morgrave University Library. There, he meets the Chief Librarian of Morgrave University who appears to be an orangutan.

The Librarian leads him to the other scribe sent to research Phon’s mark. Rexton sends the scribe back to the Cathedral of the Cleansing Flame with an update of information. The researcher who was looking for information on Phon’s mark reveals the following information:

    Phon’s mark appears to be a “lesser” or “least” abbberant Dragonmark . Within the Dragonmark houses , only a small percentage of every generation manifest dragonmarks , which are marks on the body that grant abilities to those born with them. Aberrant dragonmarks are deviations from normal marks and are not recognized by the dragonmarked houses. The aberrant lords of the War of the Mark wielded terrible powers. Madness, flame, and plague were the least of their weapons. These tales inspired the superstitions that haunt the bearers of aberrant dragonmarks to this day. But in the centuries since the War of the Mark, no aberrant dragonmark has ever bestowed the sort of powers seen in the past.

Rexton returns to the Cathedral at the same time Flamebearer Fabitor arrives. The group questions Flamebearer Fabitor about stealing money and he confesses. However, he maintains that he didn’t really know Phon.

Talyn observes to the general group, “You found out about her and had to do something about it.” The entire group in the room gives him a quizzical look.

The party decides to hold Fabitor to be brought to Wroat (the capital of Breland) for trial. They further decide to watch the Cathedral for the next few days to see if someone impersonating Flamebearer Fabitor arrives.



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Episode 3

METAGAME: I run the first level of my D&D/Pathfinder games as a pilot and permit total character redefinition on level 2. The changes are as follows:

Kal’Torak is changed from a “Duskblade” to a “Magus” – forthcoming Pathfinder class, still in “beta”. He is much more intimidating.

Rexton is changed from a “Cleric” to an “Inquisitor” from the Pathfinder Advanced Players Handbook. He is less flippant and more direct.

Sequiter has become Taylen. He is a “Manipulator” Wizard from the Pathfinder Advanced Players Handbook with a penchant for being charismatic and baking cookies.


EPISODE 3

The heroes proceed to the Cathedral to research the murdered girl. Rexton bursts in on a wedding wanting to talk to the high priestess. Flamebearer Fabitor pulls him aside and tries to help him with the information he is looking for. Fabitor doesn’t remember the girl but indicates she is somewhat familiar. Rexton still wants to talk to the high priestess, Archierophant Y’Thana Morr.

Kal runs to a nearby store and purchases a gem encrusted falcon as a wedding gift (from a human seller named Lorre) to try to make up for Rexton’s bluntness. Taylen turns on the charm, apologizes and offers everyone cookies, indicating he was invited by “Bob and Carol”. The wedding proceeds without incident.

After the wedding, Rexton asks Morr about the girl. Archierophant Y’Thana Morr says she doesn’t recall the girl but will ask her acolytes and give him an answer the next day. Taylen asks the bridesmaids about where he can “find a certain store employee who was helpful”. He is directed to “Smithwicks”.

Kal dances with Archierophant Y’Thana Morr while Sequiter is thanked by Bob for showing up.

Later that day, the trio goes to Smithwicks. There they discover that the girls name was “Phon Quartermain”; that she and her friend, Annabell (another clerk) both attended the Cathedral; and that Phon had had a “boyfriend” who’s description matched Fabitor. Taylen buys a very cool hat.

The trio returns to the Cathedral to follow Fabitor that evening. Flamebearer Fabitor leaves the church and they follow him (he apparently doesn’t notice). He goes and has dinner at The Noble Wyvern in Lyrander Tower. The group observes him having a very expensive meal. Taylen casts an illusion of Phon (complete with bruises) to gauge a reaction. Flamebearer Fabitor is initially troubled and follows the image.

He encounters Rexton (pretending not to see the illusion) who questions him about Phon and indicates that there are witnesses placing the two of them together. Flamebearer Fabitor finally agrees to come down and look at the body.

That evening, Taylen goes back to the Cathedral to ask around. He speaks to a temple guard named Aliatis who says that Fabitor does occasionally speak to members of the congegration who seem to be less well off. He does indicate that Phon sounds familiar and he’d seen her with Flamebearer Fabitor. He also indicates that Flamebearer Fabitor does seems to have a great deal of wealth, but he doesn’t know where it comes from and speculates that it could be due to family money.

The next day Flamebearer Fabitor comes down to Coldflame Keep to examine the body. He is troubled but claims to have no knowledge of the murder. Rexton thinks that he may be telling the truth. Flamebearer Fabitor also tells Rexton that Archierophant Morr wants to speak with him about something, but he doesn’t know about what.

The trio goes to Cathedral to speak with Archierophant Morr. She tells them that acolytes have seen the two of them together and she presents evidence that he may be skimming money from the church coffers. She offers to let them search his quarters and his office. They also ask her about the mark on Phon’s back. She suspects it may be some type of Dragonmark , but not like any she knows about and recommends they investigate at the library of Morgrave University.

In Flamebearer Fabitor’s quarters, they discover a bag of money and a small notebook containing, among other things, addresses. After searching his office, they find a note mailed to one of the addresses.

They proceed to the address, a nice apartment in the Mithral Tower district. There they find a bottle of perfume which Kal remembers is a scent he’d smelled when around Phon’s body.

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Episode 2

EPISODE 2

After leaving Indenture Hall, Kal moves around the area trying to get any clues regarding the statues in Malleon’s Gate. He remembers hearing a raspy sound just as he crossed through the gate to exit that section of town. He heads back to and starts looking around there.

Rexton follows. As he and Kal walk through town, “So…Just what are we looking for?”

Kal doesn’t answer.

As Kal and Rexton proceed to the edge of Oldkeep and Malleon’s Gate, there are the sounds of someone running down an upper walkway. As you glance up you see an odd shadow of a person about 15 feet up hanging from a rope by there feet.

“Umm Kal…There’s a guy hanging up there..” says Rexton as he looks at the body.

The “body” is actually breathing – so “he” seems to be alive. A flash of light from a torch (it is dark and rainy) reveals it is Sequiter (Kal, of course, recognizes him – Rexton does not because he’s never met him). Sequiter’s eyes flutter open.

Kal looks around for a way to get Sequiter down, before he becomes “NonSequiter”.

“Well nice to see you hanging around sir,” quips Rexton as he gives the dangling man a once over after Kal gets him down.

Sequiter takes a look around him, and gathers is thoughts. Then checks out how he is bound.

“Sequiter,” asks Kal, “how did this come to be? Who would have done this to you?”

Sequiter looks and it appears to be a very simple loop around his feet that has been tied very quickly and clumsily. It would be easy to get himself down if he wishes. (And no, Sequiter has no memory of how he got here). It doesn’t appear to be any type of “trap”, but rather someone lifted him up there quickly and slipped an existing noose around his feet to hold him upsidedown.

“See anything interesting while you were hanging there?” asks Rexton.

Sequiter unties the knots and rights himself (hanging right side up) “I’ll take a look”

Sequiter notes that the rope is lower quality and likely near the end of it’s operational life; even having had frayed areas tied back together. It is tied to an upper walkway.

“How did you get up there sir?” looks inquisitively at Sequiter.

Kal looks around to see how Sequiter would have been tied up. Looking for any place the rope would be attached to looking for any sign of a scuffle or drag marks.

Sequiter gaves the corners of his cape to slow his descent to the ground, then looks around.

Kal and Sequiter both notice that there are scratches on the wall (like some critter with sharp claws climbed up). There are no clear signs of a struggle. They conclude that Sequiter was likely unconscious when he was put there.

Kal notices a clumsy shallow mark on Sequiter’s neck (someone was getting ready to cut his throat but got distracted).

Rexton wryly grins, saying “Looks like he almost lost his head over whatever he was into.”

As Sequiter is about to make a pithy comeback, he thinks, “What is that scurrying scuttering noise?”

“What is that noise?” Rexton asks, looking around trying to find the source of the skittering…“I hope I dont loose my head too.”

Rat creatures attack, but are quickly dispatched by our heroes. They leave one alive and question him about the attack. He responds that “Lady Death is coming”.

Kal continues back to Malleon’s Gate where he asks about the statues more. After doing some more looking around, Rexton leaves to go back to Coldflame Keep. Kal and Sequiter encounter Gasslak – a Medusa who is blindfolded and apparently uses the snakes on his(?) head to see.

He shows them the body of a young girl who’d been left there and asks them to track down the culprits lest unwanted attention and demihuman purges be focused on Malleon’s Gate. They look at the body and notice that she had been beaten and strangled. She is dressed in nice clothes, like that of a clerk in a nice district and has an pendant of the “Church of the Silver Flame”.

They take the body back to Coldflame Keep and examine it. There they notice an odd “birthmark” on her back. They continue examining the body but cannot determine anything else. Mazin says he will summon someone to examine her more closely.

That evening, they return to Indenture Hall. Gast shows them his “special merchandise” which turns out to be the group of missing children. They attempt to bargain and are able to become the main bidders, but are about to fight them when a Mind Flayer enters. He takes one of the children and leaves the rest to them and leaves. The trio grabs Gast and threatens to kill him unless his guards drop their weapons. One guard looks around and indicates that he really doesn’t care – he was not interested in dealing with slaves and thinks that Gast should be taken away.

They take Gast to the local City Guard station where they are given a reward and Gast is taken into custody. Rexton says that there are others who are also responsible for the slave trade. The guards come back with two more employees of Indenture Hall and indicate that the head of the Hall has turned over everyone who is responsible.

The trio takes the children back to the Lantern Way Orphanage. And go to sleep for the night.



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Episode 1

Kal Torak woke up in his crypt at night. He realized that he’d had a very limited memory of the past few days and had no memory of how he got home. He decided to Oldkeep and visit Sequiter.

As Kal progresses through Malleon’s Gate towards Oldkeep, he notices statues. He inspects one and tries to move it. However, it is very heavy and he can’t move it. He goes into the hobgoblin bar. He orders an ale and asks about the statue. The bartender tells him about Gasslak (protects area because of no city guard except by the gates). Kal decides to continue on. As he gets toward border of the district he hears a “rattle” just as he leaves.

He finally arrives at Sequiter’s tenement brownstone. Sequiter does not seem to be home, so he leaves the following note

“Sequiter, came by to see you, you weren’t here. Please come by some time, Kal”

Kal continues to backtrack and he heads over to High Hope – Coldflame Keep. There, he is greeted by a young acolyte who invites him to wait until Mazin arrives as it is very early in the morning at this time (about 4 am).

Mazin finally arrives and is dismayed over the news. He believes that it is too late for the children. He asks Kal to followup on reports on slavery in the city as some of the children may be sold there. He introduces a visiting cleric named “Rexton” (Clay’s character) and suggests they team up. Mazin’s suggests that they start their investigation in the Bazaar in Dura.

When they arrive, they note that the City Guards are watching the customers, but don’t seem interested in stopping crimes as they observe a drug dealer (dreamily) operating and being ignored. Rexton looks for a Ranked City Watchman, but sees none.

Kal intimidates a drug dealer into going “Out of business” and gets information about where to go. Indenture Hall is located on “Song Way” and may have what they are looking for.

They head there and ask about acquiring a “servant” suggesting that they are looking for someone “young”.

Gast, the Half-Orc who runs the place, suggests they return that evening around midnight for “Special Merchandise”.

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